Kobi Gal – Smart Society Project http://www.smart-society-project.eu "Hybrid and Diversity-Aware Collective Adaptive Systems: When People Meet Machines to Build a Smarter Society" Fri, 10 Feb 2017 14:56:03 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.2 http://www.smart-society-project.eu/wp-content/uploads/2014/01/favicon1.png Kobi Gal – Smart Society Project http://www.smart-society-project.eu 32 32 Human-Computer Negotiation in Three-Player Market Settings http://www.smart-society-project.eu/hc_negotiation_3player_markets/ http://www.smart-society-project.eu/hc_negotiation_3player_markets/#respond Wed, 10 Feb 2016 22:37:54 +0000 http://www.smart-society-project.eu/?p=2690 Continue reading ]]>

This work was presented at HAIDM 2014. The 2014 workshop on Human-Agent Interaction Design and Models was co-organised by SmartSociety.

Abstract: This paper studies commitment strategies in three-player negotiation settings comprising human players and computer agents. We defined a new game called the Contract Game which is analogous to real-world market settings in which participants need to reach agreement over contracts in order to succeed. The game comprises three players, two service providers and one customer. The service providers compete to make repeated contract offers to the customer consisting of resource exchanges in the game. We formally analyzed the game and defined sub-game perfect equilibrium strategies for the customer and service providers that involve commitments. We conducted extensive empirical studies of these strategies in three different countries, the U.S., Israel and China. We ran several configurations in which two human participants played a single agent using the equilibrium strategies in various role configurations in the game (both customer and service providers). Our results showed that the computer agent using equilibrium strategies for the customer role was able to outperform people playing the same role in all three countries. In contrast, the computer agent playing the role of the service provider was not able to outperform people. Analysis reveals this difference in performance is due to the contracts proposed in equilibrium being significantly beneficial to the customer players, as well as irrational behavior taken by human customer players in the game.

Citation: Galit Haim, Kobi Gal, Bo An and Sarit Kraus. Equilibrium Strategies for Human-Computer Negotiation in 3-player market settings.

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Advice Provision for Choice Selection Processes with Ranked Options http://www.smart-society-project.eu/advice_provision_choice_selection/ http://www.smart-society-project.eu/advice_provision_choice_selection/#respond Wed, 10 Feb 2016 22:29:55 +0000 http://www.smart-society-project.eu/?p=2684 Continue reading ]]>

This work was presented at HAIDM 2014. The 2014 workshop on Human-Agent Interaction Design and Models was co-organised by SmartSociety.

Abstract: Choice selection processes are a family of bilateral games of incomplete information in which a computer agent generates advice for a human user while considering the effect of the advice on the user’s behavior in future interactions. The human and the agent may share certain goals, but are essentially self-interested. This paper extends selection processes to settings in which the actions available to the human are ordered and thus the user may be influenced by the advice even though he doesn’t necessarily follow it exactly. In this work we also consider the case in which the user obtains some observation on the sate of the world. We propose several approaches to model human decision making in such settings. We incorporate these models into two optimization techniques for the agent advice provision strategy. In the first one the agent used a social utility approach which considered the benefits and costs for both agent and person when making suggestions. In the second approach we simplified the human model in order to allow modeling and solving the agent strategy as an MDP. In an empirical evaluation involving human users on AMT, we showed that the social utility approach significantly outperformed the MDP approach.

Keywords: Human modeling, advice provision, persuasion.

Citation: Amos Azaria, Sarit Kraus, Claudia Goldman and Kobi Gal. Advice Provision for Choice Selection Processes with Ranked Options.

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Sequencing Educational Content in Classrooms using Bayesian Knowledge Tracing http://www.smart-society-project.eu/adapting_bayesian_knowledge_tracing/ http://www.smart-society-project.eu/adapting_bayesian_knowledge_tracing/#respond Mon, 08 Feb 2016 17:02:08 +0000 http://www.smart-society-project.eu/?p=2652 Continue reading ]]>

This work was presented at HAIDM 2015. The 2015 workshop on Human-Agent Interaction Design and Models was co-organised by SmartSociety.

Abstract: Despite the prevalence of e-learning systems in schools, most of today’s systems do not personalize educational data to the individual needs of each student. This paper proposes a new algorithm for sequencing questions to students that is empirically shown to lead to better performance and engagement in real schools when compared to a baseline approach. It is based on using knowledge tracing to model students’ skill acquisition over time, and to select questions that advance the student’s learning within the range of the student’s capabilities, as determined by the model. The algorithm is based on a Bayesian Knowledge Tracing (BKT) model that incorporates partial credit scores, reasoning about multiple attempts to solve problems, and integrating item difficulty. This model is shown to outperform other BKT models that do not reason about (or reason about some but not all) of these features. The model was incorporated into a sequencing algorithm and deployed in two classes in different schools where it was compared to a baseline sequencing algorithm that was designed by pedagogical experts. In both classes, students using the BKT sequencing approach solved more difficult questions and attributed higher performance than did students who used the expert-based approach. Students were also more engaged using the BKT approach, as determined by their interaction time and number of log-ins to the system, as well as their reported opinion. We expect our approach to inform the design of better methods for sequencing and personalizing educational content to students that will meet their individual learning needs.

Citation: Yossi Ben David, Avi Segal, and Kobi Gal. Sequencing Educational Content in Classrooms using Bayesian Knowledge Tracing.

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Improving Productivity in Citizen Science through Controlled Intervention http://www.smart-society-project.eu/improving_productivity/ http://www.smart-society-project.eu/improving_productivity/#respond Mon, 08 Feb 2016 16:03:48 +0000 http://www.smart-society-project.eu/?p=2628 Continue reading ]]>

This work was presented at HAIDM 2015. The 2015 workshop on Human-Agent Interaction Design and Models was co-organised by SmartSociety.

Abstract: The majority of volunteers participating in citizen science projects perform only a few tasks each before leaving the system. We designed an intervention strategy to reduce disengagement in 16 different citizen science projects. Targeted users who had left the system received emails that directly addressed motivational factors that affect their engagement. Results show that participants receiving the emails were significantly more likely to return to productive activity when compared to a control group.

Keywords: Peer production, crowdsourcing, citizen science, intervention strategies.

Citation: Segal, A., Gal, Y.A.K., Simpson, R.J., Victoria Homsy, V., Hartswood, M., Page, K.R. and Jirotka, M., 2015, May. Improving productivity in citizen science through controlled intervention. In Proceedings of the 24th International Conference on World Wide Web Companion (pp. 331-337). International World Wide Web Conferences Steering Committee.

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