Security Games in the Field: Deployments on a Transit System

This work was presented at HAIDM 2014. The 2014 workshop on Human-Agent Interaction Design and Models was co-organised by SmartSociety. Abstract: This paper proposes the Multi-Operation Patrol Scheduling System (MOPSS), a new system to generate patrols for transit system. MOPSS Continue reading →

Conducting Longitudinal Experiments with Behavioral Models in Repeated Stackelberg Security Games on Amazon Mechanical Turk

This work was presented at HAIDM 2015. The 2015 workshop on Human-Agent Interaction Design and Models was co-organised by SmartSociety. Abstract: Recently, there has been an increase of interest in domains involving repeated interactions between defenders and adversaries. This has Continue reading →